Druid



Ryan is a Druid that carries an axe as a weapon to deal damage to enemies. He can also transform into a Wolf to carry out offensive attacks and has a greater speed. It also helps out the allies with a supportive effect. When allies are on the verge of death, Ryan can revive members with his ability of nature.

Despite carrying a heavy axe, the druid is actually an amazing comboer. His mobilty is quite limited however, and he can only do a simple (but very fast) dash, and basic jump. In wolf form, Ryan's attack is raised by a very large amount. However, his defense and vitality are dropped - exactly the reason most Ryan users use the wolf's aerial attack (a rapid spin that shreds enemies, and can be used to hold them in place if followed up continually).

Skills
1st MP: Twin Blade - A swift upward strike, followed by a powerful axe swing that launches enemies a short distance. Useful for comboing, as well as its invincibility time.

2nd MP: Titan Axe - Ryan does an axe combo, then brings himself (and any opponents he has caught in the combo) into the air. He then crashes downward with a powerful blow, sending waves throught the ground that launch nearby enemies high into the sky. The area of effect for this skill is hard to determine, but it has surprising range vertically, launching enemies standing several levels above or below the impact point.

3rd MP: Resurrection - Creates a buff on all allies that resurects anyone that dies within 30 seconds of its casting. If properly timed, it can revive an ally that has just been killed, though it will not resurect anyone who is already dead, and will only revive one person at a time.

Type 2 Attacks:

2nd MP: Transforms into Wolf. Wolf has more attack and speed and can teleport when dashing, but is "fragile" since it has lower defense and Hp than Ryan. The wolf gives nearby allies a a small attack buff. (Can bought in the shop for 10000 GP at 200 uses, and sometimes can be found in dungeons)