Dungeons

The dungeons of Grand Chase are each an adventure unto themselves. Each dungeon has four challenge ratings; one to three-star, and Champion Mode, with the exception that Trial Forest and Trial Tower have no Champion Mode.The one to three-star dungeons simply change the difficulty of the enemies that appear and sometimes the size of the map. In Champion mode, the map is always a straight route to the boss, and every enemy [including the boss] has three buffs, or power ups (Petrify, Recover, Restore HP, Shockwave, Super Armor, Cursing, Freezing, Super Armor, Arrow Defense, Increased Defense, and Increased Power). In each version of the dungeon, it's the task of the player(s) to clear each room in a path to the dungeon's final boss. Many dungeons offer optional side-paths for extra experience and items.

The dungeons are spread across three continents according to their level range. The Bermesiah continent is the first continent, and accompanies players level one to thirty. Ellia is suitable for players level thirty to forty, and Xenia is geared towards players level forty or higher,Silver Land is suitable for players thirteen to twenty five.